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Teens, Video Games and Civics

http://pewresearch.org/pubs/953/ Work cited: Lenhart, Amanda. "Teens, Video Games and Civics." //Pew Research Center//. Pew Reaserch Center, 16 Sept. 2008. Web. 15 Nov. 2011. .

Summary:

Quotes: 1). When asked, half of all teens reported playing a video game "yesterday." Those who play daily typically play for an hour or more. 2).The ratings of these games range from E-rated "Everyone" games (Solitaire and Dance Dance Revolution),

3).Nearly two-thirds (63%) of teens who play games report seeing or hearing "people being mean and overly aggressive while playing," and 49% report seeing or hearing "people being hateful, racist, or sexist" while playing.

4).We call these elements of game play "civic gaming experiences," and the survey assesses how many of these experiences teens had. facts